module Base
{
    item ZombieMeat
    {
        BadCold = true,
		BadInMicrowave = false,
		Calories = 150,
		Carbohydrates = 0.05,
		DangerousUncooked = TRUE,
		DaysFresh = 1,
		DaysTotallyRotten = 2,
		DisplayCategory = Food,
		DisplayName = Zombie Meat,
		EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry:15;Sandwich:5|Cooked;Burger:10|Cooked;Salad:10|Cooked;Rice:15;Pasta:15,
		EvolvedRecipeName = Zombie Meat,
		FishingLure = true,
		FoodType = Beef,
		GoodHot = true,
		HungerChange = -40,
		Icon = Steak,
		IsCookable = TRUE,
		Lipids = 9,
		MinutesToBurn = 70,
		MinutesToCook = 50,
		OnEat = Cannibalism.OnEat_Meat,
		Poison = true,
		PoisonDetectionLevel = 0,
		PoisonPower = 5,
		Proteins = 20,
		Tooltip = Tooltip_item_ZombieMeatPoison,
		ItemType = base:food,
		UnhappyChange = 50,
		Weight = 0.3,
		WorldStaticModel = Steak,
    }

    item HumanMeat
    {
        BadCold = true,
		BadInMicrowave = false,
		Calories = 250,
		Carbohydrates = 0.04,
		DangerousUncooked = TRUE,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		DisplayCategory = Food,
		DisplayName = Human Meat,
		EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry:15;Sandwich:5|Cooked;Burger:10|Cooked;Salad:10|Cooked;Rice:15;Pasta:15,
		EvolvedRecipeName = Human Meat,
		FishingLure = true,
		FoodType = Beef,
		GoodHot = true,
		HungerChange = -50,
		Icon = Steak,
		IsCookable = TRUE,
		Lipids = 15,
		MinutesToBurn = 60,
		MinutesToCook = 40,
		OnEat = Cannibalism.OnEat_Meat,
		Proteins = 35,
		ItemType = base:food,
		Weight = 0.5,
		WorldStaticModel = Steak,
    }

    /****************/
    /***** BONES *****/
    /****************/

    item Human_Skull
    {
        DisplayCategory = HumanPart,
        DisplayName = Human Skull,
        Icon = HumanSkull,
        Tags = base:animalskull,
        ItemType = base:normal,
        Weight = 0.8,
        WorldStaticModel = HumanSkull,
    }

    item HumanBone
	{
		AttachmentType = Hammer,
		BaseSpeed = 1.1,
		BreakSound = AnimalBoneBreak,
		Categories = base:smallblunt,
		ConditionLowerChanceOneIn = 5,
		ConditionMax = 5,
		CritDmgMultiplier = 2,
		CriticalChance = 25,
		DisplayCategory = HumanPartWeapon,
		DisplayName = Human Bone,
		DoorDamage = 5,
		DoorHitSound = AnimalBoneHit,
		DropSound = AnimalBoneDrop,
		HitFloorSound = AnimalBoneHit,
		HitSound = AnimalBoneHit,
		Icon = Bone,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 0,
		MaxDamage = 1.1,
		MaxHitCount = 1,
		MaxRange = 1.1,
		MinAngle = 0.65,
		MinDamage = 0.5,
		MinRange = 0.61,
		MinimumSwingTime = 3,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = AnimalBoneSwing,
		SwingTime = 3,
		Tags = base:repairwithglue;base:repairwithtape;base:animalbone,
		TreeDamage = 0,
		ItemType = base:weapon,
		WeaponLength = 0.23,
		WeaponSprite = Bone,
		Weight = 0.7,
	}

    item LargeHumanBone
	{
		AttachmentType = BigWeapon,
		BaseSpeed = 1.1,
		BreakSound = LargeAnimalBoneBreak,
		Categories = base:smallblunt,
		ConditionLowerChanceOneIn = 5,
		ConditionMax = 5,
		CritDmgMultiplier = 2,
		CriticalChance = 25,
		DisplayCategory = HumanPartWeapon,
		DisplayName = Large Human Bone,
		DoorDamage = 5,
		DoorHitSound = LargeAnimalBoneHit,
		DropSound = LargeAnimalBoneDrop,
		HitFloorSound = LargeAnimalBoneHit,
		HitSound = LargeAnimalBoneHit,
		Icon = BoneShort2,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 0,
		MaxDamage = 1.1,
		MaxHitCount = 1,
		MaxRange = 1.1,
		MinAngle = 0.65,
		MinDamage = 0.5,
		MinRange = 0.61,
		MinimumSwingTime = 3,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = LargeAnimalBoneSwing,
		SwingTime = 3,
		Tags = base:repairwithglue;base:repairwithtape;base:largeanimalbone,
		TreeDamage = 0,
		ItemType = base:weapon,
		WeaponLength = 0.23,
		WeaponSprite = LargeBone,
		Weight = 1,
	}

    item HumanTeeth
	{
        DisplayCategory = HumanPart,
	    DisplayName = Human Teeth,
	    Icon	=	Teeth_Mammal,
	    ItemType = base:normal,
	    Weight = 0.1,
	    WorldStaticModel = HerbivoreTeeth,
	}
}